Mobile game-based learning in secondary education: Students’ immersion, game activities, team performance and learning outcomes

Author:

Huizenga Jantina,Admiraal WilfriedORCID,Dam Geert ten,Voogt Joke

Publisher

Elsevier BV

Subject

General Psychology,Human-Computer Interaction,Arts and Humanities (miscellaneous)

Reference26 articles.

1. Gameplay engagement and learning in game-based learning;Abdul Jabbar;Review of Educational Research,2015

2. The concept of flow in collaborative game-based learning;Admiraal;Computers in Human Behavior,2011

3. Enriching archaeological parks with contextual sounds and mobile technology;Ardito;ACM Transactions on Computer-Human Interaction,2012

4. Mapping learning and game mechanics for serious games analysis;Arnab;British Journal of Educational Technology,2015

5. Research and trends in mobile learning from 1976 to 2013: A content analysis of patents in selected databases;Chiang;British Journal of Educational Technology,2015

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