Playing online games against computer- vs. human-controlled opponents: Effects on presence, flow, and enjoyment

Author:

Weibel David,Wissmath Bartholomäus,Habegger Stephan,Steiner Yves,Groner Rudolf

Publisher

Elsevier BV

Subject

General Psychology,Human-Computer Interaction,Arts and Humanities (miscellaneous)

Reference49 articles.

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3. Neverwinter Nights [Computersoftware und Manual];BioWare Corp,2002

4. Bryce, J., & Rutter, J. (2001). In the game – in the flow: Presence in public computer gaming. Poster presented at the computer games and digital textualities, Copenhagen, Denmark. Retrieved 3.04.06.

5. A conceptual model of the sense of presence in virtual environments;Bystrom;Presence: Teleoperators and Virtual Environments,1999

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