eGames: Is imagination the forgotten ingredient?

Author:

Benjamin Tom

Publisher

Elsevier BV

Subject

General Psychology,Human-Computer Interaction,Arts and Humanities (miscellaneous)

Reference9 articles.

1. An investigation of the research evidence relating to ICT pedagogy,2004

2. Federation of American Scientists (2006). Harnessing the power of video games for learning. 25 October The Summit on Educational Games, Washington DC.

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4. The efficacy of computer assisted instruction (CAI): A meta-analysis;Fletcher-Flinn;Journal of Educational Computing Research,1995

5. Cognitive dissonance: Progress on a pivotal theory in social psychology;Harmon-Jones,1999

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