Video gaming in a hyperconnected world: A cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents

Author:

Colder Carras MichelleORCID,Van Rooij Antonius J.ORCID,Van de Mheen Dike,Musci Rashelle,Xue Qian-Li,Mendelson Tamar

Funder

National Institute on Drug Abuse Training

National Institute of Mental Health Training

Publisher

Elsevier BV

Subject

General Psychology,Human-Computer Interaction,Arts and Humanities (miscellaneous)

Reference55 articles.

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4. Auxiliary variables in mixture modeling: 3-Step approaches using Mplus;Asparouhov,2014

5. Problematic involvement in online games: A cluster analytic approach;Billieux;Computers in Human Behavior,2015

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