Adolescent social gaming as a form of social media: A call for developmental science

Author:

Maheux Anne J.1ORCID,Garrett Shedrick L.1ORCID,Fox Kara A.1,Field Nathan H.1ORCID,Burnell Kaitlyn1,Telzer Eva H.1ORCID,Prinstein Mitchell J.1ORCID

Affiliation:

1. Department of Psychology and Neuroscience, Winston National Center on Technology Use, Brain, and Psychological Development University of North Carolina at Chapel Hill Chapel Hill North Carolina USA

Abstract

AbstractSocial gaming—online gameplay involving digital interactions with others—is a common form of social media use among adolescents. Research on this topic has neglected the social aspect of gaming and the potential role of social gaming in adolescent development. In this article, we define social gaming, drawing on interdisciplinary theories to clarify how it is both similar to and distinct from the app‐based social media platforms that have received more research attention. We outline how social gaming may be uniquely rewarding and influential for adolescents, given three key features of adolescent development: peer relationships, identity development, and neurobiological development. We address how individual differences—including those related to social identities, neurobiology, and pre‐existing social skills—may shape social gaming experiences and related outcomes. We conclude with a call for more work on how social gaming influences adolescent development and an agenda for researchers.

Funder

National Science Foundation

Publisher

Wiley

Reference85 articles.

1. American Psychological Association. (2023).Health advisory on social media use in adolescence.https://www.apa.org/topics/social‐media‐internet/health‐advisory‐adolescent‐social‐media‐use

2. Differences in perceived online communication and disclosing e‐motions among adolescents and young adults: The role of specific social media features and social anxiety

3. A Developmental Lens for Designing Virtual Worlds for Children and Youth

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