Examining the impact of gamification on intention of engagement and brand attitude in the marketing context

Author:

Yang Yang,Asaad Yousra,Dwivedi Yogesh

Publisher

Elsevier BV

Subject

General Psychology,Human-Computer Interaction,Arts and Humanities (miscellaneous)

Reference111 articles.

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3. Antecedents of brand recall and brand attitude towards purchase intention in advergames;Adis,2013

4. The impact of Web quality and playfulness on user acceptance of online retailing;Ahn;Information & Management,2007

5. Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life;Anderson;Journal of Personality and Social Psychology,2000

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