1. Violent video game effects on children and adolescents: Theory, research and public policy;Anderson,2007
2. Who’s wired and who’s not: Children’s access to and use of computer technology. Future of Children, 10, 44–75;Becker,2000
3. Benton Foundation (2002). Great expectations: Leveraging America’s investment in educational technology. Washington, DC: Benton Foundation.
4. Casonato, R. & Morello, D. (2002). Critical Issue: Using technology to improve student achievement. North Central Regional Educational Laboratory. Learning Points Associates. Retrieved 28.07.08.
5. DeBell, M. & Chapman, C. (2003). Computer and Internet use by students in 2003. Statistical analysis report. U.S. Department of Education, National Center for Educational Statistics, Institute of Education Sciences. Retrieved 28.07.08.