Why do players buy in-game content? An empirical study on concrete purchase motivations

Author:

Hamari JuhoORCID,Alha Kati,Järvelä Simo,Kivikangas J. Matias,Koivisto Jonna,Paavilainen Janne

Funder

Finnish Funding Agency for Innovation (TEKES)

Publisher

Elsevier BV

Subject

General Psychology,Human-Computer Interaction,Arts and Humanities (miscellaneous)

Reference65 articles.

1. Critical acclaim and commercial success in mobile free-to-play games;Alha,2016

2. Free-to-Play Games: Professionals' perspectives;Alha,2014

3. Because players pay: The business model influence on mmog design;Alves,2007

4. An odyssey into virtual worlds: Exploring the impacts of technological and spatial environments on intention to purchase virtual products;Animesh;MIS Quarterly,2011

5. How Valve experiments with the economics of video games;Bishop,2011

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