How design features in digital math games support learning and mathematics connections

Author:

Moyer-Packenham Patricia S.,Lommatsch Christina W.,Litster Kristy,Ashby Jill,Bullock Emma K.,Roxburgh Allison L.,Shumway Jessica F.,Speed Emily,Covington Benjamin,Hartmann Christine,Clarke-Midura Jody,Skaria Joel,Westenskow Arla,MacDonald Beth,Symanzik Jürgen,Jordan Kerry

Funder

School of Teacher Education and Leadership, Utah State University

Publisher

Elsevier BV

Subject

General Psychology,Human-Computer Interaction,Arts and Humanities (miscellaneous)

Reference68 articles.

1. Embodiment in mathematics teaching and learning: Evidence from learners' and teachers' gestures;Alibali;The Journal of the Learning Sciences,2012

2. Multi-touch technology and preschoolers' development of number-sense;Baccaglini-Frank;Digital Experiences in Mathematics Education,2015

3. A “virtual spin” on the teaching of probability;Beck;Teaching Children Mathematics,2007

4. Toward a taxonomy linking game attributes to learning: An empirical study;Bedwell;Simulation & Gaming,2012

5. Designing for learning mathematics through programming: A case study of pupils engaging with place value;Benton;International journal of child-computer interaction,2018

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