Mood and learning in navigation-based serious games

Author:

M.Nazry N.Nazrina,Romano Daniela M.ORCID

Funder

Ministry of Higher Education, Malaysia

Sultan Idris Education University Malaysia

Publisher

Elsevier BV

Subject

General Psychology,Human-Computer Interaction,Arts and Humanities (miscellaneous)

Reference38 articles.

1. The role of psychology in understanding the impact of computer games;Boyle;Entertainment Computing,2011

2. Why so serious? on the relation of serious games and learning;Breuer;Eludamos. Journal for Computer Game Culture,2010

3. Healthy gaming – video game design to promote health;Brox;Applied Clinical Informatics,2011

4. Optimising engagement for stroke rehabilitation using serious games;Burke;Visual Computer,2009

5. Serious games for training occupants of a building in personal fire safety skills;Chittaro,2009

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