Optimising engagement for stroke rehabilitation using serious games

Author:

Burke J. W.,McNeill M. D. J.,Charles D. K.,Morrow P. J.,Crosbie J. H.,McDonough S. M.

Publisher

Springer Science and Business Media LLC

Subject

Computer Graphics and Computer-Aided Design,Computer Vision and Pattern Recognition,Software

Reference21 articles.

1. Anderson, R.: The Aftermath of Stroke: The Experience of Patients and Their Families. Cambridge University Press, Cambridge (1992)

2. Borg, G.A.: Psychophysical bases of perceived exertion. Med. Sci. Sports Exerc. 14, 377–381 (1982)

3. Burdea, G.: Key note address: Virtual rehabilitation—benefits and challenges. In: 1st Intl. Workshop on Virtual Reality Rehabilitation (Mental Health, Neurological, Physical, Vocational), pp. 1–11 (2002)

4. Burke, J.W., McNeill, M.D.J., Charles, D.K., Morrow, P.J., McDonough, S.M., Crosbie, J.H.: serious games for upper limb rehabilitation following stroke. In: IEEE Intl. Conf. in Games and Virtual Worlds for Serious Applications (VS Games ’09), pp. 103–110 (2009)

5. Crosbie, J.H., McDonough, S.M., Lennon, S., Pokluda, L., McNeill, M.D.J.:Virtual reality in the rehabilitation of the upper limb after stroke: The user’s perspective. In: 5th Intl. Conf. for Disability, Virtual Reality and Associated Tech., pp. 215–224 (2004)

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