Generation of game contents by social media analysis and MAS planning

Author:

Amato Flora,Moscato FrancescoORCID,Xhafa FatosORCID

Publisher

Elsevier BV

Subject

General Psychology,Human-Computer Interaction,Arts and Humanities (miscellaneous)

Reference36 articles.

1. Exploiting cloud and workflow patterns for the analysis of composite cloud services;Amato;Future Generation Computer Systems,2017

2. Modelling multimedia social network for topic ranking;Amato,2016

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4. A heuristic search approach to planning with temporally extended preferences;Baier;Artificial Intelligence,2009

5. Collective advancements on access control scheme for multi-authority cloud storage system;Balusamy;International Journal of Grid and Utility Computing,2015

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