Introductory chapter: Game Development and Computer Science
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IntechOpen
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https://intech-files.s3.amazonaws.com/a043Y00000yJC5uQAG/a093Y00001g6L5LQAU/Final-Introductory%20chapter%3A%20Game%20Development%20and%20Compute%20%282023-11-03%2010%3A17%3A53%29.pdf
Reference10 articles.
1. Predescu A, Mocanu M. A data driven survey of video games. ECAI Conference. Danvers, USA IEEE; 2020. pp. 1-6
2. Mansouri B, Roozkhosh A, Farbeh H. A survey on implementations of adaptive AI in serious games for enhancing player engagement. ISGS Conference. Danvers, USA: IEEE; 2021. pp. 48-53
3. Pichlmair M, Johansen M. Designing game feel: a survey. IEEE Transactions on Games. 2022;(4):138-152
4. Rebualos R, A et al. Customer Preferences for Online Games: A Conjoint Analysis Approach with Market Segmentation. 6th ICSeB 2022 Conference. New York, USA: ACM; 2022. pp. 33-39
5. Kao D, Magana AJ, Mousas C. Evaluating tutorial-based instructions for controllers in virtual reality games. ACM on Human-Computer Interaction. New York, USA: CHI PLAY, ACM; 2021. art. 234
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