Customer Preferences for Online Games: A Conjoint Analysis Approach with Market Segmentation

Author:

Rebualos Rogel Angelo1ORCID,Prasetyo Yogi Tri2ORCID,Ayuwati Irene Dyah3ORCID,Persada Satria Fadil4ORCID

Affiliation:

1. School of Industrial Engineering and Engineering Management, Mapua University, Philippines and School of Graduate Studies, Mapua University, Philippines

2. School of Industrial Engineering and Engineering Management, Mapua University, Philippines and International Program in Engineering for Bachelor, Yuan Ze University, Taiwan

3. Department of Information Systems, Institut Teknologi Telkom Surabaya, Indonesia

4. Entrepreneurship Department, BINUS Business School Undergraduate Program, Indonesia

Publisher

ACM

Reference27 articles.

1. E-commerce and the information market

2. Misha W. Vaughan . 1997 . Marketing Strategies for Online Entertainment: A Snapshot of Computer Game Networks. AMCIS 1997 Proceedings 189 . From https://aisel.aisnet.org/amcis 1997/189 Misha W. Vaughan. 1997. Marketing Strategies for Online Entertainment: A Snapshot of Computer Game Networks. AMCIS 1997 Proceedings 189. From https://aisel.aisnet.org/amcis1997/189

3. Engaging girls with computers through software games

4. Statista Research Department . 2022 . Philippines: Share of Online Gamers 2022. Retrieved 4 August, 2022, from https://www.statista.com/statistics/1117207/philippines-online-gamers/ Statista Research Department. 2022. Philippines: Share of Online Gamers 2022. Retrieved 4 August, 2022, from https://www.statista.com/statistics/1117207/philippines-online-gamers/

5. Statista Research Department . 2021 . Philippines: Online games revenue 2017-2025. Retrieved 4 August, 2022, from https://www.statista.com/forecasts/1257071/revenue-online-games-segment-philippines Statista Research Department. 2021. Philippines: Online games revenue 2017-2025. Retrieved 4 August, 2022, from https://www.statista.com/forecasts/1257071/revenue-online-games-segment-philippines

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1. Indonesia consumer preferences on attributes of marketplace platform: a conjoint analysis approach;Cogent Business & Management;2024-06-03

2. Introductory chapter: Game Development and Computer Science;Computer Science for Game Development and Game Development for Computer Science;2023-11-15

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