Author:
Da Consolação Machado Mônica,Campos Barretto Yara,Ishitani Lucila
Abstract
ABSTRACTThe growing market for electronic games reaches millions of peopleevery day. Although women represent approximately half ofusers in this sector, the gaming world is still seen predominantlyas male. This situation happens both in digital game design and incareers concerning game development. The gaming market slowlytakes women into account but still has a game design grounded onstereotyped gender characteristics. This work describes a SystematicLiterature Review (SLR) to identify characteristics of digitalgames suitable for female audiences, seek motivations for the girls´involvement in the field of Computing through digital games, andresearch information about games used for motivating women tobecome interested in Computing. We selected twenty-one relevantstudies related to the objective of thiswork. The results obtained canbe helpful for the development of new games focused on women,indirectly contributing to the increased interest of the female publicin the field of Computing.
Publisher
Universidade do Vale do Itajaí
Cited by
3 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献