1. Anderson, T., & Shattuck, J. (2012). Design-Based Research: A Decade of Progress in Education Research? Educational Researcher, 41(1), 16–25. https://doi.org/10.3102/0013189X11428813
2. Connolly, T. M., Boyle, E. A., MacArthur, E., Hainey, T., & Boyle, J. M. (2012). A systematic literature review of empirical evidence on computer games and serious games. Computers and Education, 59(2), 661–686. https://doi.org/10.1016/j.compedu.2012.03.004
3. Freire, P. (1996). Pedagogia da Autonomia - saberes necessários à prática educativa (25th ed.). São Paulo: Paz e Terra. https://doi.org/Manuel Ferreira Fernandes, R. (2011), WikiCiências, 2(02):0260
4. Gee, J. P. (2004). SITUATED LANGUAGE AND LEARNING A critique of tradicional scholling. New York: Routledge. Retrieved from http://networkedlearningcollaborative.com/wp-content/uploads/2015/07/james-paul-gee-situated-language-and-learning-a-critique-of-traditional-schooling-2004.pdf
5. Hays, R. T. (2005). The effectiveness of instruc-tional games: A literature review and discussion. Orlando: Naval Air Warface Center Trainin Sistems Division.