Killing characters in video games kills memory for in-game ads.

Author:

Lull Robert B.ORCID,Gibson Bryan,Cruz Carlos,Bushman Brad J.

Publisher

American Psychological Association (APA)

Subject

Applied Psychology,Communication,Cultural Studies

Cited by 14 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. The Last of Us and Converse: An Analysis of Product Placement and Its Effect on Player Recall;Atlantis Highlights in Social Sciences, Education and Humanities;2023-10-01

2. Unravelling cognitive processing of in-game brands using eye tracking and electroencephalography: incongruence fosters it;Current Psychology;2023-07-14

3. The Effect of In-Game Advertising on Non-Immersive Game Experience;2022 IEEE Games, Entertainment, Media Conference (GEM);2022-11-27

4. Effects of in-game brand congruity on esports consumers' implicit and explicit memory;International Journal of Sports Marketing and Sponsorship;2022-06-16

5. Proximity, Familiarity or Congruency? What Influences Memory of Brand Placement in Videogames;Journal of Theoretical and Applied Electronic Commerce Research;2021-01-30

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