Use of the game-based learning platform KAHOOT! to facilitate learner engagement in Animal Science students
Author:
Publisher
Association for Learning Technology
Subject
Computer Science Applications,Education
Cited by 37 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
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3. More haste, less speed? Relationship between response time and response accuracy in gamified online quizzes in an undergraduate engineering course;Frontiers in Education;2024-06-19
4. Gamifying online learning: An evaluation of Kahoot’s effectiveness in promoting student engagement;Education and Information Technologies;2024-06-07
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