Youth and New Media

Author:

Blumberg Fran C.1,Blades Mark2,Oates Caroline3

Affiliation:

1. Graduate School of Education, Division of Psychological & Educational Services, Fordham University, New York, NY, USA

2. Department of Psychology, University of Sheffield, UK

3. Management School, University of Sheffield, UK

Abstract

The prevalence of digital media use among children and adolescents is indisputable. One medium to which children and adolescents dedicate a sizeable portion of their time is that of the digital game. Accordingly, digital game play continues to grow as a context for cognitive development. We showcase new research and practice addressing the impact of this very popular activity on children’s and adolescents’ learning. Our goal is to stimulate new research and interest in examining the positive ramifications of digital play for development among today’s youth.

Publisher

Hogrefe Publishing Group

Subject

General Psychology,Arts and Humanities (miscellaneous)

Cited by 17 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Little Big Data – a secondary school game raising awareness on data collection and analysis;2023 IEEE Conference on Games (CoG);2023-08-21

2. Digitales Niemandsland? Eine Bestandsaufnahme der digitalen Bildung an deutschen Kindertageseinrichtungen;Bildung für eine digitale Zukunft;2023

3. Positive Youth in the : Expanding PYD to Include;Springer Series on Child and Family Studies;2021

4. Using Video Games for Learning: Developing a Metalanguage for Digital Play;Games and Culture;2020-06-18

5. Gaming;The Encyclopedia of Child and Adolescent Development;2020-01-13

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