Affiliation:
1. Guilin Tourism University, Guilin, Guangxi, China
2. Guangzhou Panyu Polytechnic, Guangzhou, Guangdong, China
3. Tourism College of Guangzhou University, Guangzhou, Guangdong, China
Abstract
Virtual reality technology involves computer graphics, artificial intelligence, network, sensor technology and many other aspects. It can use the powerful computing and graphics processing capabilities of computers to provide alternatives to the original and express its visual, tactile, and auditory technical means. According to archaeological research data And documentary records, virtual reconstruction and simulated display of the cultural heritage that has been wiped out. "Digital protection" of cultural heritage is a new way of protection, relying on computer technology, and the use of digital equipment to collect, save, process, output and disseminate the required information, including databases established on computer systems, So as to achieve the purpose of information sharing and dissemination. This article mainly studies the application research of virtual reality technology in the digital preservation of cultural heritage. Create an immersive environment for users, display the objects realistically in the virtual reality system, thereby digitizing the technical protection of cultural heritage; secondly, use the virtual environment model of material cultural protection to build and use the terrain to generate and edit The device imitates the terrain of the natural world to achieve its position and the effect of being in it. Finally, the radial basis function is used to calculate the value in the virtual environment, so that the digital preservation of cultural heritage is more accurate. Experimental data shows that 35.54% and 64.46% of users are more likely to use the handle to interact with three-dimensional objects. They believe that the speed of the handle has changed and the control is more precise. Experimental results show that: The virtual environment reality technology specification is more efficient than the original technology in the process of digitizing cultural heritage.
Publisher
National Library of Serbia
Cited by
22 articles.
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