1. Angélica, G.M.M., Cristina, L.C.C., de Jesús, A.M.D.: Museum, school and augmented reality, a way to preserve the ethnic identity of an ancestral culture. In: Mesquita, A., Abreu, A., Carvalho, J.V. (eds.) Perspectives and Trends in Education and Technology, ICITED 2021, pp. 93–108. Springer, Cham (2021). https://doi.org/10.1007/978-981-16-5063-5_8
2. Banfi, F., Bolognesi, C.: Virtual reality for cultural heritage: new levels of computer-generated simulation of a unesco world heritage site. In: Bolognesi, C., Villa, D. (eds.) From Building Information Modelling to Mixed Reality, pp. 47–64. Springer, Cham (2021). https://doi.org/10.1007/978-3-030-49278-6_4
3. Carrasco Zamora, R., et al.: Los puentes de cuenca (2021)
4. Chávez, R.M., López, V.L., Ruiz-Alba, N.: Jóvenes y herramientas tecnológicas para preservar identidades culturales minoritarias. Prisma Social: revista de investigación social 34, 187–207 (2021)
5. Chong, H.T., Lim, C.K., Rafi, A., Tan, K.L., Mokhtar, M.: Comprehensive systematic review on virtual reality for cultural heritage practices: coherent taxonomy and motivations. Multimedia Syst. 1–16 (2022)