Effect of Simulator Motion Cuing on Steering Control Performance

Author:

Feenstra Philippus1,Van Der Horst Richard1,Grácio Bruno Jorge Correia2,Wentink Mark1

Affiliation:

1. Netherlands Organization for Applied Scientific Research, Defense, Security, and Safety, Human Factors Business Unit, P.O. Box 23, 3769 ZG Soesterberg, Netherlands.

2. Faculty of Aerospace Engineering, Control and Simulation Department, Delft University of Technology, P.O. Box 5058, 2600 GB Delft, Netherlands.

Abstract

The goal of the present study was to explore how simulator motion cuing affects the driver's control performance of a car. Steering behavior was used as a measure of control performance. The experimental task was a slalom maneuver in which the velocity of the car was limited to 70 km/h. Subjective and objective variables were measured. The paper describes the objective steering behavior. The slalom task was driven under four conditions in which the lateral motion scale factors were 1 (one-to-one lateral motion), 0.7, 0.4, and 0 (no-motion), respectively. In total, 16 participants completed the experiment. The study showed that the motion condition affects the steering wheel behavior. The general tendency is that less steering correction took place when the magnitude of the motion cues was increased, which was quantified by two performance indicators. First, the number of steering wheel reversals was reduced when the motion cue magnitude was increased. Second, the amount of relatively high-frequency correction was reduced with increasing motion cue magnitude. It is concluded that motion feedback can improve the driver's control performance in an extreme scenario such as a slalom maneuver. Therefore, the effect of motion on control performance must be considered when a driving simulator study addressing control performance is designed.

Publisher

SAGE Publications

Subject

Mechanical Engineering,Civil and Structural Engineering

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1. Assessment and Profiling of Driving Style and Skills;Studies in Computational Intelligence;2022

2. Modelling visual-vestibular integration and behavioural adaptation in the driving simulator;Transportation Research Part F: Traffic Psychology and Behaviour;2019-10

3. An objective assessment of the utility of a driving simulator for low mu testing;Transportation Research Part F: Traffic Psychology and Behaviour;2019-08

4. Tutorial;Proceedings of the 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications Adjunct;2017-09-24

5. Steering in Video-Based Driving Simulation with Stereo Depth Maps: Dynamic Perspective Corrections;Transportation Research Record: Journal of the Transportation Research Board;2015-01

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