Perceived Effectiveness of Science Inquiry in the 3D Virtual World
Author:
Publisher
Modestum Publishing Ltd
Subject
Applied Mathematics,Education
Link
https://www.ejmste.com/download/perceived-effectiveness-of-science-inquiry-in-the-3d-virtual-world-4994.pdf
Reference37 articles.
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2. Berns, A., Gonzalez-Pardo, A., & Camacho, D. (2013). Game-like language learning in 3-D virtual environments. Computers & Education, 60(1), 210-220. doi:10.1016/j.compedu.2012.07.001.
3. Bosch-Sijtsema, P. M., & Haapamäki, J. (2014). Perceived enablers of 3D virtual environments for virtual team learning and innovation. Computers in Human Behavior, 37, 395-401. doi:10.1016/j.chb.2014.04.035.
4. Callaghan, M. J., McCusker, K., Losada, J. L., Harkin, J., & Wilson, S. (2013). Using game-based learning in virtual worlds to teach electronic and electrical engineering. IEEE Transactions on Industrial Informatics, 9(1), 575-584. doi:10.1109/TII.2012.2221133.
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