Game Jams

Author:

Preston Jon A1,Chastine Jeff1,O’Donnell Casey2,Tseng Tony3,MacIntyre Blair4

Affiliation:

1. Southern Polytechnic State University, USA

2. University of Georgia, USA

3. Savannah College of Art and Design, USA

4. Georgia Institute of Technology, USA

Abstract

Game jams are events that allow game designers to develop innovative games in a time-constrained environment, typically within a 48-hour period during a weekend. Jams provide participants an opportunity to improve their skills, collaborate with their peers, and advance research and creativity in the field of game design. Having coordinated numerous jams locally and as one of the largest venues in the world for GGJ 2011, the authors present learned lessons on how to make these events into amazing collaborative opportunities and their results from research in surveying game jam participants before and after the authors’ most recent jam weekend.

Publisher

IGI Global

Subject

Developmental and Educational Psychology,Education

Reference21 articles.

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2. A structural phenomenology of play;M. J.Apter;Adult play: A reversal theory approach,1991

3. Collaborative Strategic Board Games as a Site for Distributed Computational Thinking

4. Teaching software engineering through game design

5. Curran, S. (2010). Global Game Jam 2010 Keynote. Retrieved December 15, 2011, from http://vimeo.com/9090652

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