Effectiveness of Type of Feedback and Frequency on Digital Game-Based L2 Vocabulary Acquisition

Author:

Calvo-Ferrer José Ramón1

Affiliation:

1. Universidad de Alicante, Spain

Abstract

The frequency of word exposure in teaching materials, along with corrective feedback, has often been identified as a powerful variable in the learning of vocabulary in a foreign language. The effect of the number of times an action is presented as accurate in digital game-based language learning scenarios (i.e., knowledge of correct response [KCR] feedback) however remains under-investigated. This study aims to analyse the learning of L2 mobile operating system terminology by a group of students of English as a foreign language by using the data collected by the video game The Conference Interpreter in order to identify the predictive strength of term frequency (times a term is shown), KCR feedback (times a correct answer is provided), and corrective feedback (times a term is shown as incorrect) regarding short and long-term L2 vocabulary learning. The regression analysis performed showed that the factor ‘KCR feedback' may be a positive predictor of short-term vocabulary learning, whereas the other factors seemed to have no statistical effect at any significant level.

Publisher

IGI Global

Subject

Developmental and Educational Psychology,Education

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Video Game Feedback Learning and Aggressive or Prosocial Effects;Social Science Computer Review;2024-08-22

2. Digital game-based learning: Pedagogical agent and feedback types on achievement, flow experience, and cognitive load;Education and Information Technologies;2023-12-11

3. An artificial vocabulary learning assistant;Education and Information Technologies;2023-05-13

4. A Bibliometric Analysis of Digital Game-Based Language Learning to Support Future Language Learning;7th International Conference on Sustainable Information Engineering and Technology 2022;2022-11-22

5. Application of corrective feedback using emerging technologies among L2 university students;Cogent Education;2022-10-07

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