1. A Systematic Literature Review towards the Research of Game-Based Learning with Augmented Reality
2. Lukas Wilhelm Ansteeg. 2015. Incidental Lexicon Acquisition through Playful Interaction.International Journal of Emerging Technologies in Learning 10 1(2015). Lukas Wilhelm Ansteeg. 2015. Incidental Lexicon Acquisition through Playful Interaction.International Journal of Emerging Technologies in Learning 10 1(2015).
3. Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning
4. Effectiveness of Type of Feedback and Frequency on Digital Game-Based L2 Vocabulary Acquisition
5. Silvia Canto , Kristi Jauregi-Ondarra , Naouel Zoghlami , Cédric Brudermann , Cedric Sarré , Muriel Grosbois , Linda Bradley , Sylvie Thouësny , 2021 . Interaction games to boost students’ engagement in foreign language virtual exchanges: the case of virtual worlds and video-communication. CALL and professionalisation: short papers from EUROCALL 2021 (2021), 41. Silvia Canto, Kristi Jauregi-Ondarra, Naouel Zoghlami, Cédric Brudermann, Cedric Sarré, Muriel Grosbois, Linda Bradley, Sylvie Thouësny, 2021. Interaction games to boost students’ engagement in foreign language virtual exchanges: the case of virtual worlds and video-communication. CALL and professionalisation: short papers from EUROCALL 2021 (2021), 41.