Using Epistemic Game Development to Teach Software Development Skills

Author:

Gatzoulis Christos1ORCID,Andreou Andreas S.2,Zaharias Panagiotis3,Chrysanthou Yiorgos4

Affiliation:

1. Bahrain Polytechnic, Bahrain

2. Cyprus University of Technology, Cyprus

3. The UXProdigy, Greece

4. University of Cyprus, Cyprus

Abstract

This paper presents a pilot study on the evaluation of instruments for data gathering for an epistemic game development competition for high school students. The initial results show that a significant percentage of the students who participated in the competition appear to exhibit a skillset of professional attitude, software-related knowledge, and employability traits, and this skillset may be attributed to the intervention. The data was validated through a two-method triangulation technique that utilized expert evaluation and participant interviews. The data analysis shows early indicators of the desired learning outcomes, although a more thorough methodology is needed to verify this. Furthermore, the competition acts as an awareness campaign that promotes computer science studies through a gamification process. It is proposed that competitions of this type are held and evaluated on an annual basis to maximize the benefits and to further prepare students to acquire early in their studies a skillset that will make them the innovators of the future society.

Publisher

IGI Global

Reference52 articles.

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2. Using scalable game design to teach computer science from middle school to graduate school

3. Bortz, D. (2020). Top skills for software engineers. Monster.com Online Recruitment. Available at: https://www.monster.com/career-advice/article/software-engineer-skills

4. Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice.

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