Affiliation:
1. Walden University, USA
Abstract
The advancement of new technologies in K-12 educational settings has the potential for new learner experiences and outcomes. The integration of gamification and simulation into second language learning classrooms has the potential to support language learning for young learners. This chapter explores effective ways to introduce instructional models and technological tools for immersing early childhood learners in the second language learning process. In this chapter, the author describes the need for gamified and simulated virtual technologies to facilitate the learning of Mandarin Chinese in an early childhood setting.
Cited by
1 articles.
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1. Design of Immersive Gamified Ecosystems;Advances in Educational Technologies and Instructional Design;2024-04-19