Affiliation:
1. Hellenic Mediterranean University, Greece
2. University of Crete, Greece
Abstract
Serious games are increasingly integrated into official learning settings due to their effectiveness as teaching tools, especially in cultural heritance. Despite extensive research on the field and a consensus on their value, there are few meticulous studies that evaluate serious games and their effect on knowledge in the long term. Literature describes a lot of games and their innovations, but few go on to perform a retrospective analysis to locate areas that should be solved in future games. In this chapter, a retrospective analysis of a serious game teaching about Ancient Greek Theater is performed, utilizing study results from experiments conducted with the game. The authors describe the experiments and the results procedures and present them along with their conclusions on how game design and development decisions affected those results. With the work presented in this chapter, the authors expect valuable insight to be unlocked for the improvement of future game designs for education.