Affiliation:
1. School of Computer Sciences, Universiti Sains Malaysia, Malaysia
Abstract
Metaverse is considered one of the platforms that can be used for teaching and learning in higher education. In order to develop, adopt, and use an innovative application or system, the critical success factors are crucial. Consumer behaviours and adoption are crucial to the development of a proposed system based on the metaverse in order to improve the system's usefulness. Consequently, the goal of this study is to evaluate various theories, models, and previous research related to the innovation adoption in order to draw conclusions about the critical success factors for the adoption of the metaverse in education and consumer intention to use.
Cited by
3 articles.
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