Uses, Applications, and Benefits of Virtual Reality Technologies in E-Business

Author:

Nicol Megan J.1

Affiliation:

1. University Canada West, Canada

Abstract

Ongoing advancements in technology have enabled E-business processes to become more complex, resulting in increased global market access. E-business paired with virtual reality (VR) technologies has further enhanced this process and has provided a promising shift of traditional business models as well as streamlining of operational and business processes. VR enables users to be immersed in simulated environments, which allows organizations to take their E-business platforms to unexplored levels. It provides more value at lower cost, as well as a more engaging platform. This successively improves operational processes through the collection of data from engaged users. VR is predicted to become an essential tool in the business world; however, its use comes with challenges that do not have current solutions. VR brings benefits that create better decision making and value creation for both the organization and the customer. This chapter examines the role of E-business in the global market and how it can be used to create a competitive advantage across all sectors of business.

Publisher

IGI Global

Reference35 articles.

1. Abdelaziz, M. A., Alaa El Din, M., Senousy, M. B. (2014). Challenges and issues in building virtual reality-based e-learning system. International Journal of e-Education, e-Business, e-Management, and e-Learning, 4(4), 320-328.

2. Abehsera, M. (2018). 3 Ways Virtual Reality Will Transform E-Commerce. Toptal Insights. Retrieved July 3, 2022, from https://www.toptal.com/insights/innovation/3-ways-virtual-reality-transforms-ecommerce

3. Driving E-Business Excellence.;A.Barua;MIT Sloan Management Review,2001

4. Big Commerce. (n.d.). Virtual Reality and Ecommerce: Unlocking the Potential of This Exciting Emerging Technology. Retrieved July 3, 2022, from https://www.bigcommerce.com/articles/ecommerce/virtual-reality-ecommerce/

5. Boardman, R., Henninger, C. E., & Zhu, A. (2020). Augmented reality and virtual reality: new drivers for fashion retail? Technology-driven sustainability, 155-172.

Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Towards the Understanding of Consumer Behavior in the Metaverse;Handbook of Research on Consumer Behavioral Analytics in Metaverse and the Adoption of a Virtual World;2023-03-17

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3