Gamification of Middle School Mathematics and Science

Author:

Incikabi Lutfi1ORCID,Kepceoglu Ibrahim1,Pektas Murat1

Affiliation:

1. Kastamonu University, Turkey

Abstract

Gamification, defined as the process of game-thinking and game mechanics to engage users and solve problems, is a fairly new and rapidly growing field. Literature suggests that gamification can contribute to develop higher order cognitive abilities such as problem solving and critical thinking skills. Using gamification in non-game situations enhances students' understanding and contributes on conceptual learning, especially in mathematics and science. This chapter introduces the concept of gamification in terms of its pedagogical underpinnings, integration of gamification into educational environments (with a focus on mathematics and science), a sample application of gamification in science content, and the future trends about possible directions of uses of gamification.

Publisher

IGI Global

Reference75 articles.

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