My App is an Experiment

Author:

Henze Niels1,Pielot Martin2,Poppinga Benjamin2,Schinke Torben3,Boll Susanne1

Affiliation:

1. University of Oldenburg, Germany

2. OFFIS - Institute for Information Technology, Germany

3. Worldiety GbR, Germany

Abstract

Experiments are a cornerstone of HCI research. Mobile distribution channels such as Apple’s App Store and Google’s Android Market have created the opportunity to bring experiments to the end user. Hardly any experience exists on how to conduct such experiments successfully. This article reports on five experiments that were conducted by publishing Apps in the Android Market. The Apps are freely available and have been installed more than 30,000 times. The outcomes of the experiments range from failure to valuable insights. Based on these outcomes, the authors identified factors that account for the success of experiments using mobile application stores. When generalizing findings it must be considered that smartphone users are a non-representative sample of the world’s population. Most participants can be obtained by informing users about the study when the App had been started for the first time. Because Apps are often used for a short time only, data should be collected as early as possible. To collect valuable qualitative feedback other channels than user comments and email have to be used. Finally, the interpretation of collected data has to consider unpredicted usage patterns to provide valid conclusions.

Publisher

IGI Global

Subject

Human-Computer Interaction

Reference28 articles.

1. AdMob. (2010a). AdMob mobile metrics: App usage survey. Retrieved from http://metrics.admob.com/wp-content/uploads/2010/02/AdMob-Mobile-Metrics-Jan-10.pdf

2. AdMob. (2010b). AdMob mobile metrics: Metrics highlights. Retrieved from http://metrics.admob.com/wp-content/uploads/2010/06/May-2010-AdMob-Mobile-Metrics-Highlights.pdf

3. Baudisch, P., & Rosenholtz, R. (2003). Halo: A technique for visualizing off-screen objects. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 481-488).

4. Burigat, S., Chittaro, L., & Gabrielli, S. (2006). Visualizing locations of off-screen objects on mobile devices: A comparative evaluation of three approaches. In Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services (pp. 239-246).

Cited by 55 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3