Abstract
Game-based environments have been used with some frequency in an attempt to prevent or intervene in situations of aggression or bullying. However, far less research has been conducted regarding game-based assessment of these constructs, particularly when the goal is to assess these behaviors without drawing attention (stealth assessment). A review of the current literature points to only four game-based stealth assessments of aggression or bullying. This chapter will present the research on these four assessments. Although studies conducted on stealth assessment of aggression or bullying have been limited, results suggest that game-based environments (e.g., video games, computer games, cellphone apps) measure these constructs successfully, with results matching typical methodologies (e.g., self- or peer-report surveys).