Learning by Playing

Author:

Zafeiropoulos Vasilis1,Kalles Dimitris1ORCID,Sgourou Argyro1

Affiliation:

1. Hellenic Open University, Greece

Abstract

The practical training of students and employees in laboratories containing scientific instruments constitutes an educational challenge. Laboratory equipment is by definition sensitive, costly and requires specific safety rules for its use. Therefore, students do not have the opportunity to make improper use of the equipment and get trained by “trial-and-error”. The educational process becomes even trickier when students are many and training takes place simultaneously within the same laboratory; damages to instrumentation and accidents are possible and as a consequence, the effectiveness of learning is greatly limited. For such purposes, an adventure-style computer game -Onlabs- has been developed to provide an interactive simulation environment of a biology laboratory where students may experiment and make several harmless mistakes and where no time or space restrictions are imposed on them. This chapter describes how Onlabs was developed to serve a real need for a remote tool for familiarization and safe experimentation within the laboratory space.

Publisher

IGI Global

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Cited by 1 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Computer-Human Mutual Training in a Virtual Laboratory Environment;Learning and Analytics in Intelligent Systems;2021-08-06

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