Affiliation:
1. Nottingham Trent University, UK
Abstract
Games in a variety of formats are viable educational tools for a range of disciplines and students of all ages. However, the adoption of serious games within sciences is limited, particularly so in higher education (HE). This chapter describes the classroom adoption of an educational board game based on chemical production, pollution mitigation and green chemistry principles. Design and development considerations in creating the Green Chemistry game are outlined. The game is available free-of-charge as print-and-play files. Environmental sustainability concepts modeled in the game are described. Questionnaire-based feed-back is presented from chemistry HE tutors and from students at three institutions which trialed the game. Responses indicate there is a desire for more game resources in chemical science HE and that the activity is enjoyable and instructional. The educational objectives of the game are partially met through play but are enhanced by using supplementary activities, examples of which are described.