Online Games for 21st Century Skills

Author:

Galarneau Lisa1,Zibit Melanie2

Affiliation:

1. The University of Waikato, New Zealand

2. Boston College, USA

Abstract

As foreseen by visionaries in the 20th century, mastery of the dynamic processes that underpin the acquisition and manipulation of knowledge is quickly becoming a critical capability in the 21st century. Our formal educational systems do not tend to facilitate the development of these capabilities, yet people of all ages are developing them via a variety of digitally-mediated mechanisms. Online games offer one area of exploration for spontaneously-occurring phenomena that represent the natural development of such literacy. This chapter reviews the need for 21st-century skills and illuminates existing digital domains in which these skills develop organically. Peering through the window of the present into the future, we present a view that envisioning change means taking a long look at what is working now, regardless of whether that activity is taking place in a formal setting or within entertainment-based worlds where the skills are mandatory for mastery, but learned incidentally through play.

Publisher

IGI Global

Cited by 27 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Investigation of the Relationship between Self-regulation and 21st Century Skills of Preschool Students;Abant İzzet Baysal Üniversitesi Eğitim Fakültesi Dergisi;2024-07-03

2. Gamification Framework;Handbook of Research on the Influence and Effectiveness of Gamification in Education;2022-05-20

3. The progress of 21st-century skills throughout instructional design projects: a quasi-experimental comparison of rapid prototyping and dick and carey models;Education and Information Technologies;2021-08-06

4. Опыт применения ролевой игры в зарубежной педагогической практике;ГУМАНИТАРНЫЕ НАУКИ;2021

5. Meeting players where they are: Digital games and learning ecologies;British Journal of Educational Technology;2019-04

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