Behaviour, Structure and Causality in Procedural Audio1

Author:

Farnell Andy1

Affiliation:

1. Computer scientist, United Kingdom

Abstract

This chapter expands some key concepts and problems in the emerging field of procedural audio. In addition to historical, philosophical, commercial, and technological themes, it examines why procedural audio differs from earlier “computer music” and “computer sound”. In particular, the extension of sound synthesis to the general case of ordinary, everyday objects in a virtual world, and the requirements for interactivity and real-time computation are examined.

Publisher

IGI Global

Reference50 articles.

1. The Missing link: Modal synthesis;J. M.Adrien;Representations of music signals,1991

2. Angus, J. A. S, and Caunce A. (2010) A GPGPU approach to improved acoustic finite difference time domain calculations. AES 128 (7963) London, UK.

3. Avanzini, F. (2001). Computational issues in physically-based sound models. Unpublished doctoral dissertation. University of Padova, Italy.

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