Knew Me and New Me

Author:

Foster Aroutis1ORCID,Shah Mamta1

Affiliation:

1. Drexel University, Philadelphia, PA, USA

Abstract

This paper reports a mixed-methods study supporting twenty 9th grade students' mathematics knowledge, motivation, and identity change through projective reflection using Game Network Analysis (GaNA). GaNA is an ecological game-based learning framework that was conceptualized for facilitating teachers in selecting and using games. Projective reflection is an identity change process catalyzed by digital game play and facilitated by reflection and discussion activities focused within a domain. From September-December 2010, a game, Dimension M was used to facilitate students' in gameplay to construct mathematics knowledge, motivation to learn, and identity change. Data sources included interviews, in-class participant and video observations, and pre-post assessments. Students had statistically significant gains in mathematics. Students engaged in identity exploration activities that allowed them to value mathematics. The implications of projective reflection and GaNA are discussed. Further studies are needed for scaling and replicating the use of projective reflection.

Publisher

IGI Global

Subject

Computer Science Applications

Cited by 11 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

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