Identifying Flow in Video Games

Author:

Borderie Joceran1,Michinov Nicolas1

Affiliation:

1. Université Rennes 2, Rennes, France

Abstract

The flow, or optimal experience, is a highly focused mental state leading to immersion and high performance. Although flow theory has been widely applied to research on videogames, methods based on behavior observation to identify flow states are limited in this domain. The aim of the present study was to develop a new method to detect flow episodes occurring during a gaming session from observation of players' behaviors and analysis of game replays. The authors developed an optimal experience behavior pattern and a related coding scheme. In-depth interviews were then conducted to determine whether episodes coded as flow by researchers were also described as such by the players themselves. Findings showed that intense concentration followed by an expression of satisfaction could be a useful pattern to detect flow. Unexpectedly, the interviews suggested that frustration, as well as joy, may also be an emotional signature of flow. This study shed new light on the relationship between gameplay and flow.

Publisher

IGI Global

Subject

Computer Science Applications

Cited by 12 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Exploring Collaborative Movement Improvisation Towards the Design of LuminAI—a Co-Creative AI Dance Partner;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

2. Mining players’ experience in computer games: Immersion affects flow but not presence;Computers in Human Behavior Reports;2023-12

3. Uncovering associations between users' behaviour and their flow experience;Behaviour & Information Technology;2023-11-06

4. Towards a Role-Playing Game Procedural Dungeon Generation Strategy to Help Developing Working Skills;Research Anthology on Game Design, Development, Usage, and Social Impact;2022-10-07

5. Fiero and Flow in Online Competitive Gaming;Research Anthology on Game Design, Development, Usage, and Social Impact;2022-10-07

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