Funder
Luleå tekniska universitet
Subject
Artificial Intelligence,Cognitive Neuroscience,Computer Science Applications,Human-Computer Interaction,Applied Psychology,Neuroscience (miscellaneous)
Reference94 articles.
1. Defining immersion: Literature review and implications for research on audiovisual experiences;Agrawal;Journal of the Audio Engineering Society,2020
2. Experiencing the sense of presence within an educational desktop virtual reality;Berki;Acta Polytechnica Hungarica,2020
3. I-Group presence questionnaire: Psychometrically revised English version;Berkman;Mugla journal of science and technology,2021
4. Does 3D 360 video enhance user's VR experience? An evaluation study;Bessa,2016
5. Identifying flow in video games: Towards a new observation-based method;Borderie;International Journal of Gaming and Computer-Mediated Simulations,2016