Playing Aloud

Author:

Pellicone Anthony1,Weintrop David1,Ketelhut Diane Jass1,Shokeen Ekta1,Cukier Michel1,Plane Jandelyn Dawn1,Rahimian Firoozeh2

Affiliation:

1. University of Maryland, USA

2. Department of Defense, USA

Abstract

Think-alouds are a common method of collecting design data where a player describes their play for a facilitator. Games promote a feeling of immersivity and player presence, which is in tension with traditional think-aloud methods. This work introduces a new type of think-aloud protocol intended for game-based contexts which leverages the genres of video blogging and livestreaming in game culture. This new approach, called Play Aloud testing, has participants take on the role of a game streamer by expressing their thoughts, feelings, and experiences as they play – modeled after live streaming commentary. This paper demonstrates the potential of the Play Aloud approach using playtest data from a game called HEX of the Turtle Islands. We highlight how Play Aloud testing generated useful data providing insight into the experience of young players in a way that was authentic to the format of digital games and consistent with youth gaming practices.

Publisher

IGI Global

Subject

Computer Science Applications

Reference35 articles.

1. Affordance Theory in Game Design

2. Designing for Transformative Play

3. Berg, M. (2019). The highest-paid YouTube stars of 2019: The kids are killing it. Forbes. https://www.forbes.com/sites/maddieberg/2019/12/18/the-highest-paid-youtube-stars-of-2019-the-kids-are-killing-it/

4. What do children and adolescents say they do during video game play?

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1. Defining perplexity and reflective thinking in a game-based learning environment;Information and Learning Sciences;2023-03-31

2. User Experience Evaluation Methods for Games in Serious Contexts;Software Engineering for Games in Serious Contexts;2023

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