User Experience Evaluation Methods for Games in Serious Contexts

Author:

Kirginas Sotiris

Publisher

Springer Nature Switzerland

Reference79 articles.

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2. Mandryk, R.L., Atkins, M.S., Inkpen, K.M.A.: Continuous and objective evaluation of emotional experience with interactive play environments. In: Proceedings of CHI 2006, Montréal, Québec, Canada, April 2006, pp. 1027–1036. ACM (2006)

3. Drachen, A., Canossa, A.: Towards gameplay analysis via gameplay metrics. In: Proceedings of MindTrek, Tampere, Finland, October 1–2. ACM (2009)

4. Kim, J.H., Gunn, D.V., Schuh, E., Phillips, B., Pagulayan, R.J., Wixon, D.: Tracking real-time user experience (TRUE): a comprehensive instrumentation solution for complex systems. In: Proceedings of CHI 2008, pp. 443–452. ACM, Florence, Italy (2008)

5. Nacke, L., Niesenhaus, J., Engl, S., Canossa, A., Kuikkaniemi, K., Immich, T.: Bringing digital games to user research and user experience. In: Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010 ceur workshop proceedings, 12–15 September (2010)

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