Game Development-Based Learning

Author:

Al-Makhzoomy Alaa Khalaf1,Zhang Ke2,Spannaus Timothy2

Affiliation:

1. Yarmouk University, Jordan

2. Wayne State University, USA

Abstract

This chapter presents the findings from a quasi-experimental study analyzing the effect of Game Development-Based Learning on students' academic performance in programming courses in Jordan. The study tested an argument proposing a positive significant association between GDBL instruction and students' performance. The analysis of variance results investigating the effect of enrollment and completion of a concurrent GDBL course to normal courses found that the treatment group outperformed two other groups: the control and the comparison group. The positive gains in the post-assessment scores, were consistent across the two programming courses: C++ and Object-Oriented Programming. This finding confirms the earlier results across countries and contexts documenting the salubrious effect of GDBL on students' academic performance in Computer Science and Information Technology courses. Findings also support the overarching constructionist approach where the use of scaffolding and technology in instruction and assessment yield better academic outcomes for learners.

Publisher

IGI Global

Reference34 articles.

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2. Baytak, A., Land, S. M., & Smith, B. K. (2011). Children as Educational Computer Game Designers: An Exploratory Study. TOJET: The Turkish Online Journal of Educational Technology, 10(4).

3. Beck, M. (2010). Civic Participation and Local Development: Building Effective Communities in Jordan. Publications, Jordan Office. Retrieved from http://www.kas.de/jordanien/en/publications/19795/

4. Synthesizing Results From Empirical Research on Computer-Based Scaffolding in STEM Education

5. Bureau of Labor Statistics. (2019). Occupational Outlook Handbook. Retrieved from https://www.bls.gov/ooh/computer-and-information-technology/computer-and-information-research-scientists.htm

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