RoboSTEAM Project

Author:

Conde Miguel Á.1ORCID,Rodríguez-Sedano Francisco J.1,Fernández-Llamas Camino2,Ramos Maria João Carvalho3,Jesus Manuel Domingos4,Celis Susana5,Gonçalves Jose6,Lima Jose7,Reimann Daniela8,Jormanainen Ilkka9,Paavilainen Juha9,García-Peñalvo Francisco J.10ORCID

Affiliation:

1. Universidad de León, Spain

2. University of León, Spain

3. Agrupamento de Escolas Emídio García, Portugal

4. Colégio Internato dos Carvalhos, Portugal

5. IES Eras de Renueva, Spain

6. Polytechnic Institute of Bragança, Portugal

7. Instituto Politécnico de Bragança, Portugal

8. Karlsruhe Institute of Technology, Germany

9. University of Eastern Finland, Finland

10. Universidad de Salamanca, Spain

Abstract

Digital society demands professionals prepared for the current landscape. It is necessary to teach current students how to employ and solve problems related to this constantly changing context. This requires new learning approaches that facilitate developing computational thinking skills by learning programming and applying STEAM disciplines. However, integrating STEAM and developing such skills is not easy in current educational programs. RoboSTEAM project is an Erasmus KA2 project that propose the application of challenge-based learning methodologies combined with the use of robots and physical devices in order help learners to develop computational thinking in pre-university education environments. This chapter describes the project proposal, partners involved, activities, and outcomes and initial results obtained.

Publisher

IGI Global

Reference56 articles.

1. PRINCE2: A Practical Handbook

2. ¿Aprender con robótica en Educación Primaria? Un medio de estimular el pensamiento computacional

3. Chémery, L. (2010). (YOSCIWEB) Young people and the images of science on websites Retrieved from France: https://cordis.europa.eu/docs/results/217/217728/116654531-6_en.pdf

4. Robotics Festival and Competitions Designed for STEM+C Education

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. ROBOSTEAMSEN Project - Training SEN Teachers to Use Robotics for Fostering STEAM and Develop Computational Thinking*;2024 International Symposium on Computers in Education (SIIE);2024-06-19

2. Robot Development for Educational Purposes: Advances on Real and Simulation Environments;Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality;2023

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