Abstract
In this chapter, the authors present the e.DO Experience Project. This project has many elements of interest with respect to the scope of the research described in the previous pages, and it has been chosen to verify what emerged from desk-based research, with particular reference to the four areas of value identified. In fact, educational robotics initiatives seem to serve several functions, particularly related to their effects on the participants: skill creation, value for new citizenship, empowerment, and inspiration and orienteering for work. The opportunity to analyze in depth an educational robotics project promoted by a reality immersed in the Fourth Industrial Revolution such as Comau through its educational robot e.DO—which is aimed at an extremely transversal population, from kids to professionals—allowed the authors to verify the presence of these areas of value and to investigate any other levels of value generated by the project itself.
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