Abstract
This chapter investigates the development of a conceptual and methodological C4STEM framework to assess the learning outcome of educational robotics activities (ERAs) and demonstrates first case study on Virtual Educational Robotics Workshop. Several ERAs are challenges or competitions and are classified in navigational contests, duels, crusades, line follower, micro mouse, or climbing contest. These ERAs use different didactical strategies and methodological tools to teach students programming and CT. The C4STEM offers for a better comparison a template with a didactical approach to identify and share the best of ERAs with the community.
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