Evaluation of Implementation of Gamification, Game-Based Learning, and Active Methodologies to the Flipped Classroom Model

Author:

Rojas-de-Gracia María-Mercedes1ORCID,Esteban Ana1,Bentabol María J.1,Rodríguez-Ruiz María Dolores1,Bentabol Amparo1,Lopes Ana Paula2,Soares Filomena2ORCID,Muñoz María M.1,Soler-Porta Mariano1ORCID,Caña-Palma Rocío1

Affiliation:

1. University of Malaga, Spain

2. CEOS, ISCAP, Polytechnic of Porto, Portugal

Abstract

The popularity of the flipped classroom has been rising. This pedagogical model emphasizes active and peer-assisted learning and problem solving within the classroom and leaves the transmission of conceptual knowledge to individual tasks outside the classroom. This research evaluates the implementation and results of gamification, game-based learning, and active methodologies used in the development of the flipped methodology. The team of researchers has been applying this model since 2017. The sample consisted of students from different subjects, Management and Administration Business, Finance and Accounting, Marketing and Market Research, and Chemistry, at the University of Malaga and in Accounting and Administration and Marketing at the Polytechnic of Porto. A statistical analysis of the degree of students' satisfaction with the application of the pedagogical model has been carried out, considering the general aspects and the level of application within each subject. The data show a very positive assessment of the teaching achieved and the strategies applied in the model.

Publisher

IGI Global

Reference79 articles.

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5. Bergmann, J., & Sams, A. (2012). Flip your classroom: Reach every student in every class every day. Washington, DC: International Society for Technology in Education.

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