Promoting Social Relationships Using a Couch Cooperative Video Game

Author:

Garcia Manuel B.1ORCID,Rull Vanessa Mae A.1,Gunawardana Shirley Sean James D.1,Bias Dylan Joshua M.1,Chua Roseanne Catherine C.1,Cruz Jairus Ezekiel C.1,Raguro Ma.Corazon Fernando1,Perez Maria Rona Lobo1

Affiliation:

1. FEU Institute of Technology, Philippines

Abstract

Social relationships are a fundamental aspect of human existence. Unsurprisingly, policymakers are incessantly devising strategies that accentuate the benefits of social relationships and diminish the risks of social isolation. The natural manifestation of player-to-player interaction in a video game context poses a unique opportunity to study the effects of co-playing on social relationship formation. However, most studies recruited players with existing relationships (e.g., family and friendship), utilized random commercial video games, or experimented in an online environment. These research gaps warrant further investigation on the utility of video games for promoting social relationships among unacquainted players while in the same physical space. Thus, this study presents the development and evaluation of a couch cooperative video game grounded on sequential team-building mechanics. The findings of this study offer empirical evidence that would have significant practical implications for any organization seeking to increase teamwork and cooperation among its members.

Publisher

IGI Global

Subject

Computer Science Applications

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