Affiliation:
1. Nelson Marlborough Institute of Technology, New Zealand
2. University of Canterbury, New Zealand
Abstract
An innovative approach to effective design, development and testing of Multi-User Virtual Environments (MUVE) in vocational education is provided. It blends Agile software development with design based research (DBR), seeded with educational frameworks and theories relevant to vocational education. Legitimate peripheral participation was used as a filter to inform design thinking for authentic vocational contexts because moving towards being work ready increases the student's legitimate practices particular to a vocation. Technological Pedagogical Content Knowledge TPACK (Mishra & Koehler 2006) provided a framework to link content and pedagogy with the MUVE technology. Software development techniques for MUVEs are shown to have characteristics compatible with design based research. A design based methodological process that introduces software development within phases is described. The approach is illustrated in the design of two MUVE to simulate (1) the hazardous situation of temporary traffic management and (2) communication on a maritime ship's bridge.
Reference46 articles.
1. Australian Flexible Learning Framework. (2006). New Practices in Flexible Learning 2006 Virtual Worlds – Real Learning! Retrieved from http://virtualworlds.flexiblelearning.net.au/content/homepage.htm
2. Making learning fun: Quest Atlantis, a game without guns
3. BoP. (2010). Prospectus 2010 Bay of Plenty Polytechnic. Retrieved from http://issuu.com/boppoly/docs/prospectus_2010
4. Presence Pedagogy: Teaching and Learning in a 3D Virtual Immersive World.;S.Bronack;International Journal of Teaching & Learning in Higher Education,2008
5. Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings
Cited by
1 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. XPS-MoSCoW;International Journal of Software Innovation;2022-04-08